U.S. Patent no. 10,279,261: Virtual reality gaming utilizing mobile gaming
Issued May 7, 2019, to AT&T Intellectual Property I, L.P.
Priority Date June 27, 2011
U.S. Patent No. 10,279,261 (the ‘261 Patent) relates to point and shoot type weapons for multi-player games and training using mobile devices such as smart phones. The user can aim the mobile device at a target and shoot. The shooting can be accomplished by tapping the mobile device, activating a button, making a gesture, or audibly saying shoot. Sensors placed on mobile devices are used to determine a target hit zone and trajectory. Using geometric data with the shooting angle and device the sensors then compute values to determine if a target has been hit. Additionally, a wireless geographic broadcast protocol may be used to allow communication between devices in an area that does not rely on WiFi or other connectivity.
A mobile device is configured as a point and shoot type weapon for gaming, training, or the like. Utilizing the mobile device based weapon, such as a smart phone for example, a user thereof can simply aim the mobile device at a target and shoot. Shooting may be accomplished by tapping the mobile device, activating a button or soft key on the mobile device, making a gesture (e.g., moving a finger as if a trigger is being pulled), providing an audible command (e.g., “shoot”), or the like.
1. A gaming device for interactions with other gaming devices without the use of a centralized server, the game device comprising: a processor; and a memory coupled with the processor, the memory comprising executable instructions that when executed by the processor cause the processor to effectuate operations comprising: obtaining a first message associated with firing of a first virtual element from a remote gaming device; determining a target effect area of the first virtual element based on information of the first message comprising: an indication of a location of the remote gaming device at a time of the firing of the first virtual element, and an indication of the aim angle at which the remote gaming device was positioned at the time of the firing of the first virtual element; determining a current position of the first virtual element based on information of the first message comprising an indication of speed of the first virtual element and based on the determining the target effect area and the current position of the first virtual element, providing instructions to display the target effect area, a current position of the first virtual element, and an effect of the first virtual element on the gaming device.