I sometimes meet with indie/startup game developers and provide guidance and advice based on my own experiences in the industry and having worked with lots of young companies. I recently met two of the developers of Beard: Life Grows On, and wanted to share their story.
- Tight Platforming Controls
- Unique enemy behavior and bosses
- Permanent death
- Fine-tuned random level generation
- Dozens of unique and fun items
- 3+ regions with their own environments and terrain generation
- Painted 2D art, with sweeping parallaxed backgrounds
- Interesting world with a cryptic history
- Originally composed soundtrack
- Self-trimmed beard appearance (bows, braids, colors, etc.)
- Dynamic quests featuring NPCs and their landmarks
- Secrets, so many secrets…