U.S. Patent No. 10,441,876: Video game integrating recorded video

Issued: October 15, 2019, to Activision Publishing Inc.
Priority Date December 20, 2013

 

Summary:
U.S. Patent No. 10,441,876 (the ‘876 Patent) relates to integrating recorded video into video game gameplay. The ‘876 Patent details a method of using the integrated recorded video tracks to reflect how the player is performing, and respond to changes in performance. In one embodiment in which the player is playing music using instructive cues, when the player is performing well, recorded video of an appreciative concert crowd is displayed, and may rotate to a different recorded video track showing another camera angle. When the player is performing poorly, a recorded video of a displeased crowd is displayed. There may be multiple recorded video track options for a particular gameplay event, such as a crowd dancing, singing, or cheering in response to good performance. Blurring effects may be used to transition between recorded video tracks to conceal visual discontinuities.

Abstract:
Aspects of the present invention relates to systems and methods of conducting video game play, comprising: displaying a game scene, the game scene including recorded video portions and graphically rendered portions; the recorded video portions comprising a first recorded video track; determining user performance; and, based on the determined user performance, transitioning the first recorded video track to a second recorded video track.

Illustrative Claim:
1. A method for providing video game play for a video game, comprising:recording a first video track and a second video track, at different times, during a course of a song, the first recorded video track and the second recorded video track each providing views from the same common camera positions and angles that commonly change in time during the course of the song; displaying a game scene during play of a video game, the game scene including recorded video portions from the first recorded video track and graphically rendered portions; determining that user performance has worsened; in response to determining that user performance has worsened, transitioning display of the game scene to include recorded video portions from the second recorded video track instead of the first recorded video track; and wherein the first recorded video track includes a crowd showing a first state and the second recorded video track includes the crowd showing a second state, the first state being different than the second state, and at least some members of the crowd have positions with respect to each other that are the same for both the first recorded video track and the second recorded video track; wherein the transitioning comprises blurring display of one of the first recorded video track or the second recorded video track for a period of time.

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