U.S. Pat. No. 6,733,383: Systems and Methods for Simulating Game State Changes Responsive to an Interrupt Condition

Issued May 11, 2004, to Electronic Arts, Inc.

This Electronic Arts patent describes a simulation module to simulate events occurring during a cautionary period of an event, such as when in a NASCAR game a yellow flag is raised, or when a player wrecks out of a race. During this “cautionary period,” a user may, for example, obtain performance related-statistics; view a partially or complete simulation of a completed race; or determine the projected outcome of an ongoing race based on current statistics. Several aspects of the invention include (1) a method to interrupt a normal game, simulate parts of the ongoing game, derive updated statistics, and resume the game; (2) a method to interrupt a normal game, derive statistics from the normal game, and compare such statistics with statistics from a past or predicted outcome; (3) and a collection of files configured to store such data on a computer-readable medium.

Exemplary Claim:
1. A method of simulating game state changes responsive to an interrupt condition in a computer-implemented racing game, comprising:

generating an interrupt condition during game play of the racing game at a first game state, the first game state having a first set of statistics associated therewith;

responsive to said interrupt condition, interrupting game play and calculating a second set of statistics associated with a second game state by simulating events that occur after the first game state based on the first set of statistics; and

wherein the second game state is a completed game state, and wherein the second set of statistics includes statistics associated with a completed race.

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