Online Video Game User Expression Highlight Reel Patent
In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?
Video game patent and lawsuit analysis, practical intellectual property information, and a searchable gaming patents database. By the lawyer nerds at KellDann.
In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?
Beat Saber became a virtual reality mega-hit upon its full release in 2019. This is the patent that stemmed from its success.
For calibration, simulation, and ease of use in the early days of motion controls!
| Figure | Patent No. | Title | Assignee | Issue Date | |
|---|---|---|---|---|---|
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U.S. Pat. No. 12,179,096 U.S. Pat. App. No. 18/408,512 | OVERLAPPING OPERATIONS AT A SERVER AND A CLIENT FOR A VIDEO FRAME TO REDUCE LATENCY IN CLOUD GAMING APPLICATIONS | Sony Interactive Entertainment Inc. | January 9, 2024 | Patent Details |
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U.S. Design Pat. No. D1,020,899 U.S. Pat. App. No. 29/911,828 | Handheld Game Console | Unknown assignee | September 8, 2023 | Patent Details |
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U.S. Design Pat. No. D1,057,836 U.S. Pat. App. No. 29/967,183 | Skin cover set for game console | Unknown assignee | October 9, 2024 | Patent Details |
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U.S. Design Pat. No. D1,087,229 U.S. Pat. App. No. 29/884,412 | ONE HANDED GAME CONTROLLER | Unknown assignee | February 10, 2023 | Patent Details |
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U.S. Pat. No. 12,485,346 U.S. Pat. App. No. 18/054,008 | CAPTURING COMPUTER GAME OUTPUT MID-RENDER FOR 2D TO 3D CONVERSION, ACCESSIBILITY, AND OTHER EFFECTS | Sony Interactive Entertainment Inc. | November 9, 2022 | Patent Details |
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