Online Video Game User Expression Highlight Reel Patent
In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?
Video game patent and lawsuit analysis, practical intellectual property information, and a searchable gaming patents database. By the lawyer nerds at KellDann.
In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?
Beat Saber became a virtual reality mega-hit upon its full release in 2019. This is the patent that stemmed from its success.
For calibration, simulation, and ease of use in the early days of motion controls!
A practical guide to the business and legal realities of making and releasing games, from IP to licensing and EULAs.
Deeper doctrinal and policy analysis covering game patents, AI and video games, player communities, and EULAs.
Analysis of video game decompilations, fair use, preservation, and rightsholder interests.
One of the leading international conferences focused on legal and commercial issues shaping the gaming industry.
We’ve helped some of the best game studios and biggest games in the world handle their IP, platform, licensing, and other technical matters.