U.S. Patent No. 11,062,569: Across-match analytics in peer-to-peer gaming tournaments
Issued July 13, 2021, to Skillz Platform Inc.
Filed: March 15, 2017 (claiming priority to March 15, 2016)
I can play video games better than you can…
Overview:
U.S. Patent No. 11,062,569 (the ‘569 patent) relates to comparing competitive player performance in different game matches. The ‘569 patent details capturing game state data from a first client device and characterizing the in-game information of the first match of a peer-to peer gaming tournament. A second game state data is captured from a second client device, characterizing in-game information of a second match. The first and second sets of game state data are compared using predefined rules which represent a measure of performance of the two players, comparing the players. The comparison is then provided to at least one computing system. The comparison can involve selecting a captured video clip from a player and streaming it to at least one viewer. The ‘569 patent could allow player comparison of asynchronous gameplay, and/or across different match comparison, for streamed game tournaments.
Abstract:
First game state data captured from a first client and characterizing in-game information of a first match of a peer-to-peer digital gaming tournament is received. Second game state data captured from a second client and characterizing in-game information of a second match of the peer-to-peer digital gaming tournament is received. The first match and the second match being separate gaming instances. The first game state data captured during the first match and representative of an internal state of a digital video game. The first game state data and the second game state data is compared using a predefined comparison rule by computing a measure of a performance of a first player in the first match with a measure of a performance of a second player in the second match. The comparison is provided. Related apparatus, systems, articles, and techniques are also described and illustrated.
Illustrative Claim:
- A method comprising: receiving first game state data captured from a first gaming application executing on a first client and characterizing in-game information of a first match of a peer-to-peer digital gaming tournament, the first game state data captured prior to completion of the first match, the first game state data further characterizing a value of one or more in-game data objects at two or more points of time during the first match, the one or more in-game data objects internal to the first gaming application, originally generated by the first gaming application, and used by the first gaming application for execution of the first match; receiving second game state data captured from a second gaming application executing on a second client and characterizing in-game information of a second match of the peer-to-peer digital gaming tournament, the first match and the second match being separate and disparate gaming instances, the first match having a first plurality of game states, the second match having a second plurality of game states, the first plurality of game states differing from the second plurality of game states, the second game state data further characterizing a value of the one or more in-game data objects at the two or more points of time during the second match; comparing the first game state data and the second game state data using a predefined comparison rule by computing a measure of a performance of a first player in the first match with a measure of a performance of a second player in the second match; and providing the comparison; wherein at least one of the receiving, comparing, and providing is performed by at least one data processor forming part of at least one com