U.S. Patent No. 10,953,322: Scaled VR engagement and views in an e-sports event

Issued March 23, 2021, to Sony Interactive Entertainment LLC
Filed/Priority to February 28, 2018

Overview:

U.S. Patent No. 10,953,322 (the ‘322 patent) relates to promoting an immersive e-sports event experience to boost engagement by customizing distribution of an e-sports event to remote viewers. The ‘322 patent details a method of providing engagement and viewership to e-sports by, collecting information from a live e-sport event, generating statistics about players within the e-sport based on that information, and generating a display that presents the event from a perspective of an in-game camera. The generated display is also modified for a remote viewer using the generated statistics, including implementing the display within an augmented reality environment and adjusting the perspective of the in-game camera to follow at least one of the in-game elements based on a preference of the given remote viewer. The ‘332 patent could help e-sports be an overall more engaging and better experience for viewers and allow some viewers to enjoy e-sports in augmented or virtual reality.

 

Abstract:

The present disclosure describes methods and systems directed towards providing scaled engagement and views of an e-sports event. Instead of providing the same distribution of live e-sport event data to all remote viewers of a live e-sports event, features associated with e-sports gaming network could be used to customize the distribution of live e-sport event data to promote immersive viewer experience. The enhanced immersion can also be carried out in a virtual reality or augmented reality setting. The features would be capable of providing additional information, different views, and a variety of different commentators for the e-sports event so that the viewer can be more engaged when viewing the particular e-sports event. With the increased engagement from remote viewers, the distribution of live e-sports event data can also be further modified for monetization by incorporating advertisements as well.

 

Illustrative Claim:

  1. A method for providing scaled engagement and views of a live electronic sport (e-sport) event, the method comprising: collecting information from a live e-sport event that includes one or more in-game elements; generating statistics about players within the live e-sport event based on the collected information; generating a display that presents the live e-sport event from a perspective of an in-game camera using the collected information from the live e-sport event, wherein the generated display is associated with the generated statistics; modifying the generated display for a remote viewer using the generated statistics, wherein modifying the generated display includes implementing the live e-sport event to be displayed within an augmented reality environment and adjusting the perspective of the in-game camera to follow at least one of the in-game elements in accordance with a preference of the remote viewer; and distributing the modified display to a user device of the remote viewer.