U.S. Patent no. 10,265,627: Virtual reality simulation of a live-action sequence
Issued April 23, 2019 to Centurion VR, LLC
Priority Date June 22, 2017
U.S. Patent No. 10,265,627 (the ‘627 Patent) relates to virtual reality simulation and more specifically to devices for use in a virtual reality sports simulation. The accessory used for interacting with a virtual reality environment may provide the user with haptic feedback that emulates sensations the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing the virtual reality game. The simulation may proceed by presenting the user as an avatar of the real-world player. Similarly, the live-action sequence could be a recording of a completed sporting event that the user could then reproduce in the virtual reality environment. This enhanced level of realism based on actual physical reproductions results in a level of realism and authenticity above the base virtual simulation experience.
The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
1. A virtual reality simulation method, the method comprising: generating a virtual reality environment including a virtual player in a setting; receiving projectile data indicative of movement of a projectile launched by a player in a live-action sequence; based on the projectile data, identifying a release point of the projectile by the player in the live-action sequence; determining a motion of the virtual player in the virtual reality environment based on the projectile data and the release point; on a display of the virtual reality environment viewable by a user, displaying the virtual player moving according to the motion and a graphical representation of the projectile moving according to a temporal series of locations of the projectile; and altering a path of the graphical representation of the projectile in the virtual reality environment from a trajectory included in the projectile data based on one or more parameters that differ between the live-action sequence and the setting of the virtual reality environment, the one or more parameters including at least one of a playing surface, weather, a lighting condition, a physical attribute of the user, and a physical attribute of the virtual player.