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U.S. Patent No. 10,376,793: Videogame system and method that enables characters to earn virtual fans by completing secondary objectives


Issued August 13, 2019, to Activision Publishing Inc.
Filed: August 22, 2017 (claiming priority to February 18, 2010)




Overview:

U.S. Patent No. 10,376,793 (the ‘793 patent) relates to a game where players can earn fans through secondary events. The ‘793 patent details a system providing a video game to one or more users, using a primary event staging module. Staging an event involves rendering views of the character engaging in a game event and determining whether or not to invite the character to participate in the event. There is a fan objective staging module which stages secondary fan objectives performable during the primary event, which a character can complete to earn virtual fans. Staging a fan objective involves inserting an objective icon which provides guidance for performance of the fan objective through a position, shape, symbol, or color. The fans earned from the objective add to a character’s total fanbase.



A fan objective trigger module triggers activation of fan objectives in response to one or more triggers executed by a character during an event. A fan objective evaluation module monitors the performance of one or more active fan objectives, and when an objective is completed the module allocates a number of fans earned by the character based on the performance. The primary event staging module determines whether or not to invite a character to an event based on the number of virtual fans in the character’s fanbase.

The ‘793 patent may be familiar as implemented in the racing game Blur, allowing different cars to be unlocked with more fans and functioning as a ranking system in multiplayer.

 

Abstract:

A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game

 

Illustrative Claim:

  1. A system configured to provide a videogame to one or more users, the system comprising: one or more processors configured to execute computer program modules, the computer program modules comprising: a primary event staging module configured to stage an event in which a character under control of a controller communicatively linked with the one or more processors participates, wherein staging the event comprises rendering views of the character engaging in the event; and determining whether or not to invite the character to participate in the event; and a fan objective staging module configured to stage a plurality of fan objectives, wherein fan objectives are secondary objectives performable during the event by the character to earn virtual fans for a virtual fanbase of the character, wherein staging a fan objective comprises inserting an objective icon into views of the event and associating the fan objective with the objective icon and wherein the objective icon comprises a visual indicator configured to provide guidance for the performance of the fan objective based on at least one of a position, a shape, a symbology, or a color of the objective icon; a fan objective trigger module configured to trigger activation of fan objectives responsive to performance of one or more triggers executed by the character during the event; and a fan objective evaluation module configured to monitor performance of one or more active fan objectives by the character, and upon completion of a fan objective by the character, to allocate a number of fans earned by the character by virtue of the completed fan objective based on the performance of the character in completing the fan objective; and wherein the primary event staging module is further configured to determine whether or not to invite the character to participate in the event based on the number of virtual fans in the fanbase of the character.

U.S. Patent No. 10,500,488: Method of simultaneous playing in single-player video games


Issued December 12, 2019, to Bloober Team SA
Filed/Priority to March 30, 2016




Overview:

U.S. Patent No. 10,500,488 (the ‘488 patent) relates to simultaneous control of multiple characters, in different game universes, in a single-player game. The ‘488 patent details a method of simultaneous playing of at least two characters controlled by the same player in different story universes, simultaneously displayed in separate viewports. When inputs are sent from the controller, a synchronization layer, with predefined modifiers for each story universe, transforms characters and their interactions with the universes respectively. Actions taken by a character in one universe have consequences in functioning and story development in another. An output signal executed by a given character is synchronized with movement of all characters, by the various modifiers in the synchronization layer.

The ‘488 patent can be characterized as story-focused, able to sometimes crop scene parts in additional viewports to highlight elements of the story. The different universes may include tips related to further developing the story in another, and the viewports could be displayed on the same display device or different display devices.

The ‘488 patent may be familiar as implemented in the horror game, The Medium, which has players control characters between two worlds and sometimes even both at once.

 

Abstract:

The invention relates to the method of simultaneous playing in video games designed for a single player. The invention is realized with a computer unit and uses at least one display device, at least one computer device that generates the game image display and at least one game controller controlled by the user. The method of controlling the figure according to the invention is characterized in that the player using one controller simultaneously controls at least two characters (1), (2) while each of the characters controlled by the same user is displayed simultaneously in a separate viewport (6), (7), which makes a separate story universe (A), (B) and the input signal from the controller is transformed by the software synchronization layer including predefined modifiers specific for a given story universe (A), (B).

 

Illustrative Claim:

  1. A method of simultaneous playing in single-player games, with a storyline and narrative, realized with a use of a computer device, using at least one device for image display, at least one computer device to generate game images and at least one game controller controlled by a player characterized in that the player using one controller controls simultaneously at least two characters (1), (2), wherein each of the characters controlled by the same player acts in a different story universe simultaneously displayed in a separate viewport (6), (7), which makes a separate story universe (A), (B) and an input signal sent from the controller is transformed by a synchronization layer involving predefined modifiers different for each given story universe (A), (B), wherein action taken by the character (1), (2) in one story universe have consequences on character's (1), (2) functioning and development of a plot in other story universe (A), (B) generated by the game, and wherein an output signal executed by given character (A), (B) depends on three groups of modifiers assigned to the character, assigned to the given story universe, and assigned to the synchronization layer which synchronizes movement of all characters (1), (2).

U.S. Patent No. 10,977,872: Graphical Style Modification for Video Games Using Machine Learning


Issued April 13, 2021, to Sony Interactive Entertainment Inc.
Filed/Priority to October 31, 2018



Overview:


U.S. Patent No. 10,977,872 (the ‘872 patent) relates to modifying and enhancing graphics of a video stream via machine learning to accommodate users’ disabilities or preferences. The ‘872 patent details a system which adapts video frames in a buffered video stream of preexisting media. The video frames are treated as a source image to be altered by a style adapted from a target image, and the target image provides a desired style which a user chooses. The system can be implemented in hardware, software, or a combination of the two and uses machine learning to apply the modifications to media, so it potentially could offer a wide range of modifications. The style adapted video stream is generated by applying the style from the target image to the source image while the video buffers, so the user receives the media with their selected style change as the video stream plays, ideally without creating synchronization problems. This manifests as an On-Demand Accessibility system which disabled and nondisabled players can use to customize already existing media to their needs or preferences, and can be used over a variety of media such as video games and movies.


The system described in the ‘872 patent presently relates to Graphical Style Modification but also mentions several more potential functionalities providing support for a range of disabilities and preferences such as: Acoustic Effect Annotation, Color Accommodation, and Scene Annotation. This potentially could make games previously inaccessible to disabled players accessible, and lessen the workload of game developers who want to accommodate a wider audience.


 


Abstract:


Graphical style modification may be implemented using machine learning. A color accommodation module receives an image frame from a host system and generates a color-adapted version of the image frame. A Graphical Style Modification module receives a first image frame from a host system and applies a style adapted from a second image frame to the first image frame to generate a style adapted first image frame.


 


Illustrative Claim:



  1. A system for enhancing Audio Visual content, the system comprising: a processor; a memory coupled to the processor; non-transitory instructions embedded in memory for a method of Graphical Style Modification comprising receiving a source image frame from a host system; applying a style adapted from a target image frame to the source image frame to generate a style adapted source image frame, wherein the source image frame is part of a buffered video stream; and generating a style adapted video stream wherein generating the style adapted video steam includes applying the style adapted from the target image frame to each image frame in the buffered video stream for a duration of the buffered video stream that is less than or equal to the time it takes for a Graphical Style Modification neural network to apply the style adapted from the target image frame to the source image frame.



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